Skip to main content

Featured

Winter Edit With Texture Overlays in Luminar Neo Including Two Free Textures

 Last January we had some days with snow and people were rushing out to have some fun with it before all melted away, which is often the case were I live. I took my camera and went out into the falling snow and saw some people from my neighbourhood with their kid sleighing down a small hill nearby.  Here is the finished edit of the scenery: Enjoying A Winter Day RAW - Edit in Luminar Unedited RAW Image -  I started with the Enhance AI tool. I set the Accent AI value to 32 which was enough and brought out lights and contrasts, which I found helpful with this monotone snowy image. -   I changed into the Develop module where I enhanced the Exposure always keeping an eye on the Histogram because with snow you quickly run into burned out highlights.  - I also decreased the Highlight a bit and added more blacks. Especially reducing the lights is helpful, because I found that blend modes such as Overlay and Soft Light work better when editing with texture overla...

Making of DESOLATION & new textures


Hi friends,
as you might have guessed because of my prolonged absence from my blog, I have been very busy and couldn't find the time for a new post. Today I am returning to announce a new pack of textures, that I have been playing around with for the last couple of weeks. I hope I becomes as well received as the last one and you'll be able to create beautiful pictures.



It consists of 27 high resolution textures and you can get it for € 23.90 / app. 30 US$





As mentioned before I processed various photos with some of these textures and today I'll give you a step by step account of one of my latest creations:

Desolation


I used four textures of the new package to make it look that gritty. 




and




I took this photo some years back on a hike through the High Fens on a rainy and foggy November day. The weather, the withered grass and the dead trees were quite spooky. 
It also appeared like some lost & forgotten place where things decay, so the peeling paint texture came to mind and I started working on the photo.

As always here's a screen shot of the layers:



You can guess the evolution of the final result by checking the layers I added from bottom to top.

Tip: If you want to have the structure of a certain texture more dominant just double it and use different blending modes. In this case the stone brushes texture wasn't strong enough, so I first tried to use multiply at 100 %, but it got too dark. But combining a "Multiply"layer with a "Soft light" or "Overlay" layer  did the trick.

Thanks for reading.

Dirk


Comments